Grip estimates that “it’ll only take 20k – 30k more until we’ve earned back our entire investment in the project.” Grip also revealed that Frictional’s sci-fi survival horror game Soma has sold more than 250,000 copies across all platforms, and is close to recouping the studio’s investment. We’re still in the early phases of this transition, but it’s shaping up really well so far.” Grip continues: “In turn, this lets us be more experimental as we don’t have to rely as much on each new game being a big money generator. By having two projects going at the same time, we can release games at much higher frequency.” “This will require non-trivial changes in how we manage the team, but in the end we’re very sure it’ll be worth it all. “For the first time in company history we’re now developing two games at the same time,” Frictional Games creative director Thomas Grip wrote in a recent company blog post. The strategy will give the veteran studio greater freedom in its release strategy, as the team will be less reliant on revenue earned from its back catalog. Fitbit Versa 3Īmnesia: The Dark Descent and Soma creator Frictional Games has announced that it has two new projects in development as part of a company-wide shift in favor of frequent, experimental releases.
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